For the past 1.5 month I have been working on a 3D modeling app for iOS devices using C++ and Swift, and I just released it on iOS.

It supports:

  • Non-manifold polygon meshes with loose vertices and edges (see An editable non-manifold polygon mesh data structure)
  • Inserting vertices, edges and faces
  • Extruding edges and faces
  • Deleting elements
  • Duplicating elements
  • Multi element selection
  • Flipping face normals
  • Insert primitive shapes
  • Saving and loading to and from .obj (note that all geometry will be merged into one mesh)
  • Orbit camera viewport navigation

The app is currently in its infancy, so I'm looking for feedback to prioritize which features to build and what to improve. Send me an email at:

contact@shapereality.io

Timelapse demo of using the app:

Download now